2D DesignThis is a featured page

Welcome to 2D Design! Below are some important links for this 2D wiki site. Go to Portfolios

Syllabus
This is the explanation of the course and a kind of contract with the student and teacher. It usually contains specific information about the course; information on how to contact the instructor, including the instructors office location and office hours; an outline of what will be covered in the course, with a schedule of test dates and the due dates for assignments; the grading policy for the course; and specific classroom rules. It is usually given to each student during the first class session.

Supplies
Here at WSSU, we consider the challenge and expense of textbooks and supplies. Given that you are working towards a career in art, part of the education is experiencing a variety of materials and processes and gauging their effectiveness. While professional artists may spend thousands of dollars a year on art supplies and equipment, you will only need to figure into your budget for your art foundation (6 classes) a textbook for drawing, a textbook for design and a textbook for art history as well as approximately $750 for supplies including, sketchbooks, paper, pencils, paint, scissors, x-acto knives, rulers, tape, glue, wood, wire, external drives, portfolio, inexpensive digital camera, etc. At this point, if you are not willing to invest in the above items for your education, it will be nearly impossible to complete your freshman year as an art major in either studio, art education, or computer graphics and animation concentrations.

Calendar
Keep up with whats going on. Missed a day because you are sick?-check out the assignment and reading on the calendar. It will be updated as the semester goes on so read carefully. Mismanagement of time is the biggest flaw in freshmen practice and by simply keeping up with the assignments, your semester will be less stressful and you will be percieved as an organized and competent student.

Outcomes
There are some clear goals in the class and your final grade will reflect how well you understand and acheive these goals

Problems/Assignments
There will be lectures and demonstrations in the class with the additional explanation on a website. You will be graded in part by your ability to listen to, record and interpret the assignments (which I call "problems" for you to solve) so a portion of your grade will be the evidence of your notes from class. Beyond your notes, a complete text and explanation exists at the link above.

Critiques
Another way to learn about design is through comparing and contrasting other students work on the same subject. Each week you will need to construct a clear and specific critical statement about your peers' work. A statement about both what is successfull and what is weak.

Sample 2D Work
These pages will give you an idea of how some past artists and students solved certain problems. While these images might be informative, duplicating them is highly discouraged. Consider your own unique solution to problems in this class.

Demonstrations
If you missed a demo in class, there are a few here to help you understand a complication technique or navigating in some of the software we use.

Free Foundations
This is the beginning of a free source to foundations information with a global and contemporary bent. All here is "in progress"

Final Template
You will upload all you work to this template renamed and saved as your own with accurate titles, descriptions and critical responses. Your final critique will be by appointment at the end of the semester and while I'll look at your craft and creativity in physical examples as well, all of your work will be available on a specific wiki page in the format of this template at the link.


chawz23
chawz23
Latest page update: made by chawz23 , Sep 15 2008, 9:52 AM EDT (about this update About This Update chawz23 Edited by chawz23

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